Over a year ago, the players of Realm of the Mad God came up with the idea of Oryx's wine cellar. The idea gathered strength and became part of the game's lore, an in-joke among long-time players. But as Alex and I considered ways to make the Oryx encounter more challenging, we hit upon the idea of adding the wine cellar as a second level of his chamber. It took a long time but we finally launched it on the testing server the other day.
Upon defeating Oryx in his chamber, a portal to the wine cellar appears. But it is locked, and the only way to unlock it is to use a "wine cellar incantation," a new and very rare item dropped only by Sprite Gods, the toughest monsters in the Realm. Our intent is for there not to be enough incantations to open every wine cellar portal.
The wine cellar itself is a more difficult fight than the chamber that precedes it. The "Oryx" that was just defeated turns out to be a mere simulacrum, and the Oryx the players must face in the wine cellar has twice the health points and hits twice as hard. Likewise, his minions are twice as tough, with new attacks like a confusion-inducing boomerang and a trap toss. But the rewards are improved as well, with increased chances for big drops and entirely new tiers of weapons, armor and class ability items.
As with several of our recent additions, many of the wine cellar's graphics came from players using the pixel editor. Thank you!